

- BLACKSMITH3D PAINT A STRAIT LINE FULL
- BLACKSMITH3D PAINT A STRAIT LINE SOFTWARE
- BLACKSMITH3D PAINT A STRAIT LINE PROFESSIONAL
Also, added some hammered looking area with inflating a few areas and cut down with trim smooth border brush. The metal piece, no grain needed, just added edge wear with trim smooth border and some areas use polish brush.A few more planks were carved with the same techniques.Also, add more lines and clean up the edges of “mask and inflate” area. I’ve also used Orb Brush pack to add additional marks by the edge. Inflate slightly to positive or negative value. For the grain, I used the “mask and inflate” technique where you mask the area you want to have grains in and invert the mask and deformation-inflate.For the edge, using trim smooth border brush, chip away to show wear and tear.Dynamesh each subtool and start sculpting from one to another.This way each plank or metal piece becomes separate subtools. Using polygroup - auto groups so each part could be isolated and to separate parts, click split - Groups Split.After gathering reference for table and chair, I began blocking out in Maya and started working in ZBrush.I chose to work in ZBrush because I can sculpt any shapes or wood grains that help me achieve my desired stylized look. Also, since stylized art has a wide range of different looks, it is not easy to find your desired look on the market. In stylized forms, shapes are almost never straight, edges are never clean and grain isn't the same as in realism. One of the main hero props for this tavern is the table so I wanted to create it the best way possible.
BLACKSMITH3D PAINT A STRAIT LINE PROFESSIONAL
This is good for expanding your professional network since community members could soon become your professional connections. Even when your Bootcamp is finished, you can still connect with other students and mentors.
BLACKSMITH3D PAINT A STRAIT LINE FULL
Vertex also has a great community full of active alumni and mentors who can immediately help you. On top of that, Vertex was fully online so I was not limited to where I was located. So I took a Bootcamp at Vertex School which is a great course because it is taught by currently active industry professionals and takes only a few months long. I needed an education where I could learn the entire process (modeling, texturing, building a scene, and learning all the related software) within a small time frame.
BLACKSMITH3D PAINT A STRAIT LINE SOFTWARE
However, I did not have much experience in using 3D software or much knowledge of the game industry. I knew that I wanted to change my career to become a 3D environment artist. That’s when I realized this is what I want to do – creating 3D sculptures that people can play with. I was already a fan of Blizzard games but I never had a thought that there are people who are making these assets. Soon after that, I worked as a Jewelry Designer.Ī few years ago, I visited Blizzcon where they presented a demo of a 3D artist making gorgeous 3D props and characters in real-time. When I was studying Fine Art at Pratt Institute, I did lots of installation work.

I feel that I’ve always been interested in 3D although I was doing it through different media. I’m currently located in Chicago, IL, originally from South Korea.
